- phasePtr = QsearchRecapturesTable;
- recaptureSquare = recaptureSq;
- ttm = MOVE_NONE;
- }
-
- ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
- phasePtr += int(ttMove == MOVE_NONE) - 1;
- go_next_phase();
-}
-
-MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture)
- : pos(p), H(h) {
-
- assert (!pos.in_check());
-
- // In ProbCut we consider only captures better than parent's move
- captureThreshold = PieceValueMidgame[Piece(parentCapture)];
- phasePtr = ProbCutTable;
-
- if ( ttm != MOVE_NONE
- && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold))
- ttm = MOVE_NONE;
-
- ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
- phasePtr += int(ttMove == MOVE_NONE) - 1;
- go_next_phase();
-}
-
-
-/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
-/// of moves when there are no more moves to try for the current phase.
-
-void MovePicker::go_next_phase() {
-
- curMove = moves;
- phase = *(++phasePtr);
- switch (phase) {
-
- case PH_TT_MOVE:
- lastMove = curMove + 1;
- return;
-
- case PH_GOOD_CAPTURES:
- case PH_GOOD_PROBCUT:
- lastMove = generate<MV_CAPTURE>(pos, moves);
- score_captures();
- return;
-
- case PH_KILLERS:
- curMove = killers;
- lastMove = curMove + 2;
- return;
-
- case PH_NONCAPTURES_1:
- lastNonCapture = lastMove = generate<MV_NON_CAPTURE>(pos, moves);
- score_noncaptures();
- lastMove = std::partition(curMove, lastMove, has_positive_score);
- sort<MoveStack>(curMove, lastMove);
- return;
-
- case PH_NONCAPTURES_2:
- curMove = lastMove;
- lastMove = lastNonCapture;
- if (depth >= 3 * ONE_PLY)
- sort<MoveStack>(curMove, lastMove);
- return;
-
- case PH_BAD_CAPTURES:
- // Bad captures SEE value is already calculated so just pick
- // them in order to get SEE move ordering.
- curMove = badCaptures;
- lastMove = moves + MAX_MOVES;
- return;
-
- case PH_EVASIONS:
- assert(pos.in_check());
- lastMove = generate<MV_EVASION>(pos, moves);
- score_evasions();
- return;
-
- case PH_QCAPTURES:
- lastMove = generate<MV_CAPTURE>(pos, moves);
- score_captures();
- return;
-
- case PH_QRECAPTURES:
- lastMove = generate<MV_CAPTURE>(pos, moves);
- return;
-
- case PH_QCHECKS:
- lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
- return;
-
- case PH_STOP:
- lastMove = curMove + 1; // Avoid another go_next_phase() call
- return;
-
- default:
- assert(false);