cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.move_is_capture(m))
cur->score = piece_value_midgame(pos.piece_on(move_to(m)))
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.move_is_capture(m))
cur->score = piece_value_midgame(pos.piece_on(move_to(m)))