-/// score() assign a numerical value to each move in a move list. The moves with
-/// highest values will be picked first.
-template<>
-void MovePicker::score<CAPTURES>() {
- // Winning and equal captures in the main search are ordered by MVV.
- // Suprisingly, this appears to perform slightly better than SEE based
- // move ordering. The reason is probably that in a position with a winning
- // capture, capturing a valuable (but sufficiently defended) piece
- // first usually doesn't hurt. The opponent will have to recapture, and
- // the hanging piece will still be hanging (except in the unusual cases
- // where it is possible to recapture with the hanging piece). Exchanging
- // big pieces before capturing a hanging piece probably helps to reduce
- // the subtree size.
- // In main search we want to push captures with negative SEE values to the
- // badCaptures[] array, but instead of doing it now we delay until the move
- // has been picked up in pick_move_from_list(). This way we save some SEE
- // calls in case we get a cutoff.
- for (auto& m : *this){
- m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - 200*relative_rank(pos.side_to_move(), to_sq(m));
- }
-}
-
-template<>
-void MovePicker::score<QUIETS>() {