- for (int i = 0; i < 2; ++i)
- if ( countermoves[i] != (cur+0)->move
- && countermoves[i] != (cur+1)->move)
- (end++)->move = countermoves[i];
-
- // Be sure followupmoves are different from killers and countermoves
- for (int i = 0; i < 2; ++i)
- if ( followupmoves[i] != (cur+0)->move
- && followupmoves[i] != (cur+1)->move
- && followupmoves[i] != (cur+2)->move
- && followupmoves[i] != (cur+3)->move)
- (end++)->move = followupmoves[i];
- return;
-
- case QUIETS_1_S1:
- endQuiets = end = generate<QUIETS>(pos, moves);
+ if ( countermove != killers[0]
+ && countermove != killers[1])
+ *endMoves++ = countermove;
+ break;
+
+ case GOOD_QUIETS:
+ endQuiets = endMoves = generate<QUIETS>(pos, moves);