+
+ int materialist = psqt;
+ int positional = output[0];
+
+ int delta_npm = abs(pos.non_pawn_material(WHITE) - pos.non_pawn_material(BLACK));
+ int entertainment = (adjusted && delta_npm <= BishopValueMg - KnightValueMg ? 7 : 0);
+
+ int A = 128 - entertainment;
+ int B = 128 + entertainment;
+
+ int sum = (A * materialist + B * positional) / 128;
+
+ return static_cast<Value>( sum / OutputScale );