+ emit changed();
+ }
+ event->accept();
+}
+
+void OnMonitorCornersItem::hoverMoveEvent(QGraphicsSceneHoverEvent* event)
+{
+ int corner;
+ switch (getMode(event->pos(), &corner)) {
+ case NoAction:
+ unsetCursor();
+ break;
+ case Move:
+ setCursor(QCursor(Qt::SizeAllCursor));
+ break;
+ default:
+ setCursor(QCursor(Qt::OpenHandCursor));
+ break;