+ e->kingSquares[Us] = SQ_NONE;
+ e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns);
+
+ // Unsupported enemy pawns attacked twice by us
+ score += Attacked2Unsupported * popcount( theirPawns
+ & pawn_double_attacks_bb<Us>(ourPawns)
+ & ~pawn_attacks_bb<Them>(theirPawns));