- const Score Doubled = S(18, 38);
-
- // Lever bonus by rank
- const Score Lever[RANK_NB] = {
- S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
- S(17, 16), S(33, 32), S(0, 0), S(0, 0)
- };
-
- // Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank].
- // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
- const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = {
- { { V( 97), V(17), V( 9), V(44), V( 84), V( 87), V( 99) }, // Not On King file
- { V(106), V( 6), V(33), V(86), V( 87), V(104), V(112) },
- { V(101), V( 2), V(65), V(98), V( 58), V( 89), V(115) },
- { V( 73), V( 7), V(54), V(73), V( 84), V( 83), V(111) } },
- { { V(104), V(20), V( 6), V(27), V( 86), V( 93), V( 82) }, // On King file
- { V(123), V( 9), V(34), V(96), V(112), V( 88), V( 75) },
- { V(120), V(25), V(65), V(91), V( 66), V( 78), V(117) },
- { V( 81), V( 2), V(47), V(63), V( 94), V( 93), V(104) } }
+ constexpr Score Doubled = S(18, 38);
+
+ // Strength of pawn shelter for our king by [distance from edge][rank].
+ // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
+ constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
+ { V( -9), V(64), V(77), V( 44), V( 4), V( -1), V(-11) },
+ { V(-15), V(83), V(51), V(-10), V( 1), V(-10), V(-28) },
+ { V(-18), V(84), V(27), V(-12), V(21), V( -7), V(-36) },
+ { V( 12), V(79), V(25), V( 19), V( 9), V( -6), V(-33) }