- // Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
- // For the unblocked case, RANK_1 = 0 is used when opponent has no pawn on the
- // given file, or their pawn is behind our king.
- constexpr Value StormDanger[][4][RANK_NB] = {
- { { V(25), V( 79), V(107), V( 51), V( 27) }, // UnBlocked
- { V(15), V( 45), V(131), V( 8), V( 25) },
- { V( 0), V( 42), V(118), V( 56), V( 27) },
- { V( 3), V( 54), V(110), V( 55), V( 26) } },
- { { V( 0), V( 0), V( 37), V( 5), V(-48) }, // BlockedByPawn
- { V( 0), V( 0), V( 68), V(-12), V( 13) },
- { V( 0), V( 0), V(111), V(-25), V( -3) },
- { V( 0), V( 0), V(108), V( 14), V( 21) } }
+ // Danger of enemy pawns moving toward our king by [distance from edge][rank].
+ // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
+ // is behind our king.
+ constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
+ { V( 25), V( 79), V(107), V( 51), V( 27), V( 0), V( 0) },
+ { V( 5), V( 35), V(121), V( -2), V( 15), V(-10), V(-10) },
+ { V(-20), V( 22), V( 98), V( 36), V( 7), V(-20), V(-20) },
+ { V(-27), V( 24), V( 80), V( 25), V( -4), V(-30), V(-30) }