- S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
- S(20,20), S(40,40), S(0, 0), S(0, 0) };
-
- // Unsupported pawn penalty
- const Score UnsupportedPawnPenalty = S(20, 10);
-
- // Weakness of our pawn shelter in front of the king indexed by [rank]
- const Value ShelterWeakness[RANK_NB] =
- { V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
-
- // Danger of enemy pawns moving toward our king indexed by
- // [edge files][no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
- const Value StormDanger[][3][RANK_NB] = {
- { { V( 0), V(64), V(128), V(51), V(26) },
- { V(26), V(32), V( 96), V(38), V(20) },
- { V( 0), V( 0), V(160), V(25), V(13) } },
- { { V( 0), V(64), V(128), V(51), V(26) },
- { V(26), V(32), V( 96), V(38), V(20) },
- { V( 0), V( 0), V( 80), V(13), V( 7) } } };
+ S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
+ S(17, 16), S(33, 32), S(0, 0), S(0, 0)
+ };
+
+ // Weakness of our pawn shelter in front of the king by [distance from edge][rank]
+ const Value ShelterWeakness[][RANK_NB] = {
+ { V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
+ { V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
+ { V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
+ { V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) }
+ };
+
+ // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
+ const Value StormDanger[][4][RANK_NB] = {
+ { { V( 0), V( 67), V( 134), V(38), V(32) },
+ { V( 0), V( 57), V( 139), V(37), V(22) },
+ { V( 0), V( 43), V( 115), V(43), V(27) },
+ { V( 0), V( 68), V( 124), V(57), V(32) } },
+ { { V(20), V( 43), V( 100), V(56), V(20) },
+ { V(23), V( 20), V( 98), V(40), V(15) },
+ { V(23), V( 39), V( 103), V(36), V(18) },
+ { V(28), V( 19), V( 108), V(42), V(26) } },
+ { { V( 0), V( 0), V( 75), V(14), V( 2) },
+ { V( 0), V( 0), V( 150), V(30), V( 4) },
+ { V( 0), V( 0), V( 160), V(22), V( 5) },
+ { V( 0), V( 0), V( 166), V(24), V(13) } },
+ { { V( 0), V(-283), V(-281), V(57), V(31) },
+ { V( 0), V( 58), V( 141), V(39), V(18) },
+ { V( 0), V( 65), V( 142), V(48), V(32) },
+ { V( 0), V( 60), V( 126), V(51), V(19) } }
+ };