Rank r = relative_rank(Us, s);
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
Rank r = relative_rank(Us, s);
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
lever = theirPawns & PawnAttacks[Us][s];
leverPush = theirPawns & PawnAttacks[Us][s + Up];
doubled = ourPawns & (s - Up);
lever = theirPawns & PawnAttacks[Us][s];
leverPush = theirPawns & PawnAttacks[Us][s + Up];
doubled = ourPawns & (s - Up);
// full attack info to evaluate them. Include also not passed pawns
// which could become passed after one or two pawn pushes when are
// not attacked more times than defended.
// full attack info to evaluate them. Include also not passed pawns
// which could become passed after one or two pawn pushes when are
// not attacked more times than defended.
- if ( !(stoppers ^ lever ^ leverPush)
- && (support || !more_than_one(lever))
- && popcount(phalanx) >= popcount(leverPush))
+ if ( !(stoppers ^ lever) ||
+ (!(stoppers ^ leverPush) && popcount(phalanx) >= popcount(leverPush)))