- // Doubled pawn penalty by file
- const Score Doubled[FILE_NB] = {
- S(13, 43), S(20, 48), S(23, 48), S(23, 48),
- S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
-
- // Isolated pawn penalty by opposed flag and file
- const Score Isolated[2][FILE_NB] = {
- { S(37, 45), S(54, 52), S(60, 52), S(60, 52),
- S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
- { S(25, 30), S(36, 35), S(40, 35), S(40, 35),
- S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
-
- // Backward pawn penalty by opposed flag and file
- const Score Backward[2][FILE_NB] = {
- { S(30, 42), S(43, 46), S(49, 46), S(49, 46),
- S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
- { S(20, 28), S(29, 31), S(33, 31), S(33, 31),
- S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
-
- // Connected pawn bonus by opposed, phalanx flags and rank
- Score Connected[2][2][RANK_NB];
-
- // Levers bonus by rank
- const Score Lever[RANK_NB] = {
- S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
- S(20,20), S(40,40), S(0, 0), S(0, 0) };
-
- // Unsupported pawn penalty
- const Score UnsupportedPawnPenalty = S(20, 10);
-
- // Weakness of our pawn shelter in front of the king by [distance from edge][rank]
- const Value ShelterWeakness[][RANK_NB] = {
- { V(100), V(13), V(24), V(64), V(89), V( 93), V(104) },
- { V(110), V( 1), V(29), V(75), V(96), V(102), V(107) },
- { V(102), V( 0), V(39), V(74), V(88), V(101), V( 98) },
- { V( 88), V( 4), V(33), V(67), V(92), V( 94), V(107) } };
-
- // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
- const Value StormDanger[][4][RANK_NB] = {
- { { V( 0), V( 63), V( 128), V(43), V(27) },
- { V( 0), V( 62), V( 131), V(44), V(26) },
- { V( 0), V( 59), V( 121), V(50), V(28) },
- { V( 0), V( 62), V( 127), V(54), V(28) } },
- { { V(24), V( 40), V( 93), V(42), V(22) },
- { V(24), V( 28), V( 101), V(38), V(20) },
- { V(24), V( 32), V( 95), V(36), V(23) },
- { V(27), V( 24), V( 99), V(36), V(24) } },
- { { V( 0), V( 0), V( 81), V(16), V( 6) },
- { V( 0), V( 0), V( 165), V(29), V( 9) },
- { V( 0), V( 0), V( 163), V(23), V(12) },
- { V( 0), V( 0), V( 161), V(28), V(13) } },
- { { V( 0), V(-296), V(-299), V(55), V(25) },
- { V( 0), V( 67), V( 131), V(46), V(21) },
- { V( 0), V( 65), V( 135), V(50), V(31) },
- { V( 0), V( 62), V( 128), V(51), V(24) } } };
-
- // Max bonus for king safety. Corresponds to start position with all the pawns
- // in front of the king and no enemy pawn on the horizon.
- const Value MaxSafetyBonus = V(257);
+ // Pawn penalties
+ constexpr Score Backward = S( 8, 25);
+ constexpr Score Doubled = S(10, 55);
+ constexpr Score Isolated = S( 3, 15);
+ constexpr Score WeakLever = S( 3, 55);
+ constexpr Score WeakUnopposed = S(13, 25);
+
+ // Bonus for blocked pawns at 5th or 6th rank
+ constexpr Score BlockedPawn[2] = { S(-15, -3), S(-6, 3) };
+
+ constexpr Score BlockedStorm[RANK_NB] = {
+ S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
+ };
+
+ // Connected pawn bonus
+ constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 24, 48, 86 };
+
+ // Strength of pawn shelter for our king by [distance from edge][rank].
+ // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
+ constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
+ { V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
+ { V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
+ { V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
+ { V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
+ };
+
+ // Danger of enemy pawns moving toward our king by [distance from edge][rank].
+ // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
+ // is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
+ // on edge, likely blocked by our king.
+ constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
+ { V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
+ { V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
+ { V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
+ { V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
+ };
+
+
+ // KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
+ // for king when the king is on a semi-open or open file.
+ constexpr Score KingOnFile[2][2] = {{ S(-19,12), S(-6, 7) },
+ { S( 0, 2), S( 6,-5) }};