- S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
-
- // Pawn chain membership bonus by file
- const Score ChainMember[FILE_NB] = {
- S(11,-1), S(13,-1), S(13,-1), S(14,-1),
- S(14,-1), S(13,-1), S(13,-1), S(11,-1)
- };
-
- // Candidate passed pawn bonus by rank
- const Score CandidatePassed[RANK_NB] = {
- S( 0, 0), S( 6, 13), S(6,13), S(14,29),
- S(34,68), S(83,166), S(0, 0), S( 0, 0)
- };
-
- // Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
- const Value ShelterWeakness[2][RANK_NB] =
- { { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
- { V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
-
- // Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
- const Value StormDanger[2][RANK_NB] =
- { { V(26), V(0), V(128), V(51), V(26) },
- { V(13), V(0), V( 64), V(25), V(13) } };
+ S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
+
+ // Connected pawn bonus by opposed, phalanx flags and rank
+ Score Connected[2][2][RANK_NB];
+
+ // Levers bonus by rank
+ const Score Lever[RANK_NB] = {
+ S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
+ S(20,20), S(40,40), S(0, 0), S(0, 0) };
+
+ // Unsupported pawn penalty
+ const Score UnsupportedPawnPenalty = S(20, 10);
+
+ // Weakness of our pawn shelter in front of the king indexed by [rank]
+ const Value ShelterWeakness[RANK_NB] =
+ { V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
+
+ // Danger of enemy pawns moving toward our king indexed by
+ // [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
+ const Value StormDanger[][RANK_NB] = {
+ { V( 0), V(64), V(128), V(51), V(26) },
+ { V(26), V(32), V( 96), V(38), V(20) },
+ { V( 0), V( 0), V(160), V(25), V(13) } };