- Values evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
+ Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
+
+ template<Color Us, SideType Side>
+ int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;