-inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
- return bit_is_set(pawn_attacks(BLACK, f), t);
-}
-
-inline bool Position::knight_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<KNIGHT>(f), t);
-}
-
-inline bool Position::bishop_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<BISHOP>(f), t);
-}
-
-inline bool Position::rook_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<ROOK>(f), t);
-}
-
-inline bool Position::queen_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<QUEEN>(f), t);
-}
-
-inline bool Position::king_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<KING>(f), t);
+template<PieceType Piece>
+Bitboard Position::piece_attacks_square(Square f, Square t) const {
+ return bit_is_set(piece_attacks<Piece>(f), t);