const uint8_t* image = frame->get_image(format, width, height);
const GLuint* texnum = (GLuint *)image;
if (format == mlt_image_glsl_texture) {
const uint8_t* image = frame->get_image(format, width, height);
const GLuint* texnum = (GLuint *)image;
if (format == mlt_image_glsl_texture) {