- /** @brief Scope renderer. Must emit signalScopeRenderingFinished()
- when calculation has finished, to allow multi-threading.
- accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
+ /** @brief Rendering function for the scope layer.
+ This function \b must emit signalScopeRenderingFinished(), otherwise the scope
+ will not attempt to ever call this function again. This signal is required for multi-threading;
+ not emitting it on unused rendering function may increase performance.
+ @param accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible.
+ @see renderHUD(uint) for the upper layer
+ @see renderBackground(uint) for the layer below
+ */