if (monitor != NULL) {
if (monitor->effectSceneDisplayed()) monitor->render->sendFrameForAnalysis = true;
else monitor->render->sendFrameForAnalysis = imageStillRequested;
}
if (monitor != NULL) {
if (monitor->effectSceneDisplayed()) monitor->render->sendFrameForAnalysis = true;
else monitor->render->sendFrameForAnalysis = imageStillRequested;
}