// Distribute audio to all scopes that are visible and want to be refreshed
if (!m_audioScopes[i].scope->visibleRegion().isEmpty()) {
if (m_audioScopes[i].scope->autoRefreshEnabled()) {
// Distribute audio to all scopes that are visible and want to be refreshed
if (!m_audioScopes[i].scope->visibleRegion().isEmpty()) {
if (m_audioScopes[i].scope->autoRefreshEnabled()) {