AbstractGfxScopeWidget *scope;
QDockWidget *scopeDockWidget;
bool singleFrameRequested;
AbstractGfxScopeWidget *scope;
QDockWidget *scopeDockWidget;
bool singleFrameRequested;
};
struct AudioScopeData {
AbstractAudioScopeWidget *scope;
QDockWidget *scopeDockWidget;
bool singleFrameRequested;
};
struct AudioScopeData {
AbstractAudioScopeWidget *scope;
QDockWidget *scopeDockWidget;
bool singleFrameRequested;
Updates the signal/slot connection since the active renderer has changed.
*/
void slotUpdateActiveRenderer();
Updates the signal/slot connection since the active renderer has changed.
*/
void slotUpdateActiveRenderer();
void slotDistributeAudio(QVector<int16_t> sampleData, int freq, int num_channels, int num_samples);
/**
Allows a scope to explicitly request a new frame, even if the scope's autoRefresh is disabled.
void slotDistributeAudio(QVector<int16_t> sampleData, int freq, int num_channels, int num_samples);
/**
Allows a scope to explicitly request a new frame, even if the scope's autoRefresh is disabled.