Value refinedValue, nullValue, futilityBase, futilityValueScaled; // Non-PV specific
bool isPvMove, inCheck, singularExtensionNode, givesCheck, captureOrPromotion, dangerous;
int moveCount = 0, playedMoveCount = 0;
Value refinedValue, nullValue, futilityBase, futilityValueScaled; // Non-PV specific
bool isPvMove, inCheck, singularExtensionNode, givesCheck, captureOrPromotion, dangerous;
int moveCount = 0, playedMoveCount = 0;