+ // Margin for pruning capturing moves: almost linear in depth
+ constexpr int CapturePruneMargin[] = { 0,
+ 1 * PawnValueEg * 1055 / 1000,
+ 2 * PawnValueEg * 1042 / 1000,
+ 3 * PawnValueEg * 963 / 1000,
+ 4 * PawnValueEg * 1038 / 1000,
+ 5 * PawnValueEg * 950 / 1000,
+ 6 * PawnValueEg * 930 / 1000
+ };
+