- Depth r = reduction(improving, depth, moveCount, rangeReduction > 2);
-
- if (PvNode)
- r--;
-
- // Decrease reduction if the ttHit running average is large (~0 Elo)
- if (thisThread->ttHitAverage.is_greater(537, 1024))
- r--;
-
- // Decrease reduction if position is or has been on the PV
- // and node is not likely to fail low. (~3 Elo)
- if ( ss->ttPv
- && !likelyFailLow)
- r -= 2;
-
- // Increase reduction at root and non-PV nodes when the best move does not change frequently
- if ( (rootNode || !PvNode)
- && thisThread->bestMoveChanges <= 2)
- r++;
-
- // Decrease reduction if opponent's move count is high (~1 Elo)
- if ((ss-1)->moveCount > 13)
- r--;
-
- // Decrease reduction if ttMove has been singularly extended (~1 Elo)
- if (singularQuietLMR)
- r--;
-
- // Increase reduction for cut nodes (~3 Elo)
- if (cutNode && move != ss->killers[0])
- r += 2;
-
- // Increase reduction if ttMove is a capture (~3 Elo)
- if (ttCapture)
- r++;
-
- ss->statScore = thisThread->mainHistory[us][from_to(move)]
- + (*contHist[0])[movedPiece][to_sq(move)]
- + (*contHist[1])[movedPiece][to_sq(move)]
- + (*contHist[3])[movedPiece][to_sq(move)]
- - 4923;
-
- // Decrease/increase reduction for moves with a good/bad history (~30 Elo)
- r -= ss->statScore / 14721;
-
- // In general we want to cap the LMR depth search at newDepth. But if
- // reductions are really negative and movecount is low, we allow this move
- // to be searched deeper than the first move in specific cases (note that
- // this may lead to hidden double extensions if newDepth got it own extension
- // before).
- int deeper = r >= -1 ? 0
- : noLMRExtension ? 0
- : moveCount <= 5 ? 1
- : (depth > 6 && PvNode) ? 1
- : 0;
-
- Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
+ // In general we want to cap the LMR depth search at newDepth, but when
+ // reduction is negative, we allow this move a limited search extension
+ // beyond the first move depth. This may lead to hidden double extensions.
+ Depth d = std::clamp(newDepth - r, 1, newDepth + 1);