- // Skill structure is used to implement strength limit. If we have an uci_elo then
- // we convert it to a suitable fractional skill level using anchoring to CCRL Elo
- // (goldfish 1.13 = 2000) and a fit through Ordo derived Elo for a match (TC 60+0.6)
- // results spanning a wide range of k values.
+ // Skill structure is used to implement strength limit.
+ // If we have a UCI_Elo, we convert it to an appropriate skill level, anchored to the Stash engine.
+ // This method is based on a fit of the Elo results for games played between the master at various
+ // skill levels and various versions of the Stash engine, all ranked at CCRL.
+ // Skill 0 .. 19 now covers CCRL Blitz Elo from 1320 to 3190, approximately
+ // Reference: https://github.com/vondele/Stockfish/commit/a08b8d4e9711c20acedbfe17d618c3c384b339ec