- // Maximum depth for use of dynamic threat detection when null move fails low
- const Depth ThreatDepth = 5 * ONE_PLY;
-
- // Minimum depth for use of internal iterative deepening
- const Depth IIDDepth[] = { 8 * ONE_PLY, 5 * ONE_PLY };
-
- // At Non-PV nodes we do an internal iterative deepening search
- // when the static evaluation is bigger then beta - IIDMargin.
- const Value IIDMargin = Value(256);
-
- // Minimum depth for use of singular extension
- const Depth SingularExtensionDepth[] = { 8 * ONE_PLY, 6 * ONE_PLY };
-
- // Futility margin for quiescence search
- const Value FutilityMarginQS = Value(128);
-