// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = 1.0;
for (int i : {3, 4, 5})
if (lastBestMoveDepth * i < completedDepth)
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = 1.0;
for (int i : {3, 4, 5})
if (lastBestMoveDepth * i < completedDepth)