+namespace Search {
+
+/// The SearchLimits struct stores information sent by GUI about available time
+/// to search the current move, maximum depth/time, if we are in analysis mode
+/// or if we have to ponder while is our opponent's side to move.
+
+struct LimitsType {
+
+ LimitsType() { memset(this, 0, sizeof(LimitsType)); }
+ bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
+
+ int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
+};
+
+struct SignalsType {
+ bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
+};
+
+extern volatile SignalsType Signals;
+extern LimitsType Limits;
+extern std::vector<Move> RootMoves;
+extern Position RootPosition;
+
+extern void init();
+extern int64_t perft(Position& pos, Depth depth);
+extern void think();