+ bool use_time_management() const {
+ return !(mate | movetime | depth | nodes | infinite);
+ }
+
+ std::vector<Move> searchmoves;
+ int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
+ int64_t nodes;
+};
+
+/// The SignalsType struct stores volatile flags updated during the search
+/// typically in an async fashion e.g. to stop the search by the GUI.
+
+struct SignalsType {
+ bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+};