+/// The LimitsType struct stores information sent by GUI about available time
+/// to search the current move, maximum depth/time, if we are in analysis mode
+/// or if we have to ponder while is our opponent's side to move.
+
+struct LimitsType {
+
+ LimitsType() { std::memset(this, 0, sizeof(LimitsType)); }
+ bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
+
+ int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
+};