connect(m_timeline, SIGNAL(positionChanged(int)), this, SLOT(slotSetPosition(int)));
connect(m_timeline, SIGNAL(atKeyframe(bool)), this, SLOT(slotAtKeyframe(bool)));
connect(m_timeline, SIGNAL(keyframeAdded(int)), this, SIGNAL(keyframeAdded(int)));
connect(m_timeline, SIGNAL(positionChanged(int)), this, SLOT(slotSetPosition(int)));
connect(m_timeline, SIGNAL(atKeyframe(bool)), this, SLOT(slotAtKeyframe(bool)));
connect(m_timeline, SIGNAL(keyframeAdded(int)), this, SIGNAL(keyframeAdded(int)));