+void SmallRuler::setZoneStart()
+{
+ int pos = m_render->requestedSeekPosition;
+ if (pos == SEEK_INACTIVE) pos = m_render->seekFramePosition();
+ setZone(pos, -1);
+}
+
+void SmallRuler::setZoneEnd()
+{
+ int pos = m_render->requestedSeekPosition;
+ if (pos == SEEK_INACTIVE) pos = m_render->seekFramePosition();
+ setZone(-1, pos);
+}
+