- os << (v == WDLLoss ? "Loss" :
- v == WDLCursedLoss ? "Cursed loss" :
- v == WDLDraw ? "Draw" :
- v == WDLCursedWin ? "Cursed win" :
- v == WDLWin ? "Win" : "None");
+ os << (v == WDLLoss ? "Loss" :
+ v == WDLBlessedLoss ? "Blessed loss" :
+ v == WDLDraw ? "Draw" :
+ v == WDLCursedWin ? "Cursed win" :
+ v == WDLWin ? "Win" : "None");