// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its 'searching' flag is set.
// The thread will return from the idle loop when all slaves have finished
// their work at this split point.
if (slavesCnt > 1 || Fake)
{
// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its 'searching' flag is set.
// The thread will return from the idle loop when all slaves have finished
// their work at this split point.
if (slavesCnt > 1 || Fake)
{
Thread::idle_loop(); // Force a call to base class idle_loop()
// In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked.
assert(!searching);
assert(!activePosition);
Thread::idle_loop(); // Force a call to base class idle_loop()
// In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked.
assert(!searching);
assert(!activePosition);
- // We have returned from the idle loop, which means that all threads are
- // finished. Note that setting 'searching' and decreasing splitPointsSize is
- // done under lock protection to avoid a race with Thread::is_available_to().
- Threads.mutex.lock();
- sp.mutex.lock();
+ // We have returned from the idle loop, which means that all threads are
+ // finished. Note that setting 'searching' and decreasing splitPointsSize is
+ // done under lock protection to avoid a race with Thread::is_available_to().
+ Threads.mutex.lock();
+ sp.mutex.lock();
+ }
// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
// so to start a new search, then returns immediately.
// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
// so to start a new search, then returns immediately.
-void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
- const std::vector<Move>& searchMoves, StateStackPtr& states) {
+void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, const std::vector<Move>& searchMoves,
+ StateStackPtr& setupStates, MovesVectPtr& setupMoves) {