-// split() does the actual work of distributing the work at a node between
-// several available threads. If it does not succeed in splitting the node
-// (because no idle threads are available, or because we have no unused split
-// point objects), the function immediately returns. If splitting is possible, a
-// SplitPoint object is initialized with all the data that must be copied to the
-// helper threads and then helper threads are told that they have been assigned
-// work. This will cause them to instantly leave their idle loops and call
-// search(). When all threads have returned from search() then split() returns.
-
-template <bool Fake>
-Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
- Value bestValue, Move* bestMove, Depth depth,
- Move threatMove, int moveCount, MovePicker* mp, int nodeType) {
-
- assert(pos.pos_is_ok());
- assert(bestValue > -VALUE_INFINITE);
- assert(bestValue <= alpha);
- assert(alpha < beta);
- assert(beta <= VALUE_INFINITE);
- assert(depth > DEPTH_ZERO);
-
- Thread* master = pos.this_thread();
-
- if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
- return bestValue;
-
- // Pick the next available split point from the split point stack
- SplitPoint* sp = &master->splitPoints[master->splitPointsCnt];
-
- sp->parent = master->curSplitPoint;
- sp->master = master;
- sp->cutoff = false;
- sp->slavesMask = 1ULL << master->idx;
- sp->depth = depth;
- sp->bestMove = *bestMove;
- sp->threatMove = threatMove;
- sp->alpha = alpha;
- sp->beta = beta;
- sp->nodeType = nodeType;
- sp->bestValue = bestValue;
- sp->mp = mp;
- sp->moveCount = moveCount;
- sp->pos = &pos;
- sp->nodes = 0;
- sp->ss = ss;
-
- assert(master->is_searching);
-
- master->curSplitPoint = sp;
- int slavesCnt = 0;
-
- // Try to allocate available threads and ask them to start searching setting
- // is_searching flag. This must be done under lock protection to avoid concurrent
- // allocation of the same slave by another master.
- lock_grab(sp->lock);
- lock_grab(splitLock);
-
- for (size_t i = 0; i < size() && !Fake; ++i)
- if (threads[i]->is_available_to(master))
- {
- sp->slavesMask |= 1ULL << i;
- threads[i]->curSplitPoint = sp;
- threads[i]->is_searching = true; // Slave leaves idle_loop()
-
- if (useSleepingThreads)
- threads[i]->wake_up();
-
- if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
- break;
- }
-
- master->splitPointsCnt++;
-
- lock_release(splitLock);
- lock_release(sp->lock);
-
- // Everything is set up. The master thread enters the idle loop, from which
- // it will instantly launch a search, because its is_searching flag is set.
- // The thread will return from the idle loop when all slaves have finished
- // their work at this split point.
- if (slavesCnt || Fake)
- {
- master->idle_loop();