- // Pick the next available split point from the split point stack
- SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints];
-
- // Initialize the split point
- sp->parent = masterThread.splitPoint;
- sp->master = master;
- sp->is_betaCutoff = false;
- sp->depth = depth;
- sp->threatMove = threatMove;
- sp->alpha = alpha;
- sp->beta = beta;
- sp->nodeType = nodeType;
- sp->bestValue = bestValue;
- sp->mp = mp;
- sp->moveCount = moveCount;
- sp->pos = &pos;
- sp->nodes = 0;
- sp->ss = ss;
-
- for (i = 0; i < activeThreads; i++)
- sp->is_slave[i] = false;
-
- // If we are here it means we are not available
- assert(masterThread.is_searching);
-
- int workersCnt = 1; // At least the master is included
+// init() is called at startup to create and launch requested threads, that will
+// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use
+// a c'tor becuase Threads is a static object and we need a fully initialized
+// engine at this point due to allocation of Endgames in Thread c'tor.