-template Value ThreadsManager::split<false>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
-template Value ThreadsManager::split<true>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
-
-
-// Thread::timer_loop() is where the timer thread waits maxPly milliseconds
-// and then calls do_timer_event().
-
-void Thread::timer_loop() {
-
- while (!do_terminate)
- {
- lock_grab(&sleepLock);
- timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
- lock_release(&sleepLock);
- do_timer_event();
- }
-}
-
-
-// ThreadsManager::set_timer() is used to set the timer to trigger after msec
-// milliseconds. If msec is 0 then timer is stopped.
-
-void ThreadsManager::set_timer(int msec) {
-
- Thread& timer = threads[MAX_THREADS];
-
- lock_grab(&timer.sleepLock);
- timer.maxPly = msec;
- cond_signal(&timer.sleepCond); // Wake up and restart the timer
- lock_release(&timer.sleepLock);
-}
-
-
-// Thread::main_loop() is where the main thread is parked waiting to be started
-// when there is a new search. Main thread will launch all the slave threads.
-
-void Thread::main_loop() {
-
- while (true)
- {
- lock_grab(&sleepLock);
-
- do_sleep = true; // Always return to sleep after a search
-
- is_searching = false;
-
- while (do_sleep && !do_terminate)
- {
- cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
- cond_wait(&sleepCond, &sleepLock);
- }
-
- is_searching = true;
-
- lock_release(&sleepLock);
-
- if (do_terminate)
- return;
-
- Search::think();
- }
-}
-
-
-// ThreadsManager::start_thinking() is used by UI thread to wake up the main
-// thread parked in main_loop() and starting a new search. If asyncMode is true
-// then function returns immediately, otherwise caller is blocked waiting for
-// the search to finish.
-
-void ThreadsManager::start_thinking(const Position& pos, const Search::LimitsType& limits,
- const std::vector<Move>& searchMoves, bool asyncMode) {
- Thread& main = threads[0];
-
- lock_grab(&main.sleepLock);
-
- // Wait main thread has finished before to launch a new search
- while (!main.do_sleep)
- cond_wait(&sleepCond, &main.sleepLock);
-
- // Copy input arguments to Search global variables
- Search::RootPosition.copy(pos, 0);
- Search::Limits = limits;
- Search::RootMoves = searchMoves;
+template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
+template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);