-struct Thread {
- volatile ThreadState state;
- SplitPoint* volatile splitPoint;
- volatile int activeSplitPoints;
- SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
+
+/// ThreadPool struct handles all the threads-related stuff like init, starting,
+/// parking and, most importantly, launching a thread. All the access to threads
+/// data is done through this class.
+
+struct ThreadPool : public std::vector<Thread*> {
+
+ void init(); // No constructor and destructor, threads rely on globals that should
+ void exit(); // be initialized and valid during the whole thread lifetime.
+
+ MainThread* main() { return static_cast<MainThread*>(at(0)); }
+ void start_thinking(const Position&, StateListPtr&, const Search::LimitsType&);
+ void read_uci_options();
+ int64_t nodes_searched();
+
+private:
+ StateListPtr setupStates;