Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
friend struct Thread;
Thread threads[MAX_THREADS + 1]; // Last one is used as a timer
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
friend struct Thread;
Thread threads[MAX_THREADS + 1]; // Last one is used as a timer