- bool available_slave_exists(int master) const;
- void idle_loop(int threadID, SplitPoint* sp);
-
- template <bool Fake>
- void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
-private:
- Thread threads[MAX_THREADS];
- Lock mpLock;
- Depth minimumSplitDepth;
- int maxThreadsPerSplitPoint;
- int activeThreads;
- bool useSleepingThreads;
- volatile bool allThreadsShouldExit;
+ void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
+ int64_t nodes_searched();
+ TimerThread* timer;