- Mutex mutex;
- ConditionVariable sleepCondition;
- std::atomic<bool> exit;
-};
-
-
-/// Thread struct keeps together all the thread related stuff like locks, state,
-/// history and countermoves tables. We also use per-thread pawn and material hash
-/// tables so that once we get a pointer to an entry its life time is unlimited
-/// and we don't have to care about someone changing the entry under our feet.
-
-struct Thread : public ThreadBase {
-
- Thread();
- virtual void idle_loop();
- void search(bool isMainThread = false);
+public:
+ explicit Thread(size_t);
+ virtual ~Thread();
+ virtual void search();
+ void clear();
+ void idle_loop();
+ void start_searching();
+ void wait_for_search_finished();
+ int best_move_count(Move move);