// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
0.2 * limits.time[us] / double(timeLeft));
maxScale = std::min(7.0, 4.0 + ply / 12.0);
}
0.2 * limits.time[us] / double(timeLeft));
maxScale = std::min(7.0, 4.0 + ply / 12.0);
}