+/// The TimeManager class computes the optimal time to think depending on the
+/// maximum available time, the game move number and other parameters.
+
+class TimeManager {
+public:
+ void init(const Search::LimitsType& limits, int currentPly, Color us);
+ void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
+ int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
+ int maximum_time() const { return maximumSearchTime; }