/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
class TimeManagement {
public:
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
class TimeManagement {
public:
- void init(Search::LimitsType& limits, Color us, int ply, TimePoint now);
+ void init(Search::LimitsType& limits, Color us, int ply);
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum() const { return maximumTime; }
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum() const { return maximumTime; }