+ qreal maxZIndex();
+ /**
+ * \brief Get the minimum/maximum z index value of items.
+ * \param maxBound true: Use maximum z index. false: Use minimum
+ * \param intersectingOnly Only considers the items intersecting with
+ * the currently selected item if true.
+ */
+ qreal zIndexBounds(bool maxBound, bool intersectingOnly);
+
+ void itemRotate(qreal val, int axis);
+