connect(m_trackview, SIGNAL(tracksChanged()), this, SLOT(slotReloadTracks()));
connect(m_trackview, SIGNAL(updateTrackHeaders()), this, SLOT(slotRepaintTracks()));
connect(m_trackview, SIGNAL(showTrackEffects(int, TrackInfo)), this, SIGNAL(showTrackEffects(int, TrackInfo)));
connect(m_trackview, SIGNAL(tracksChanged()), this, SLOT(slotReloadTracks()));
connect(m_trackview, SIGNAL(updateTrackHeaders()), this, SLOT(slotRepaintTracks()));
connect(m_trackview, SIGNAL(showTrackEffects(int, TrackInfo)), this, SIGNAL(showTrackEffects(int, TrackInfo)));