if (items.at(i)->type() == type()) {
// Collision! Don't move.
//kDebug()<<"/// COLLISION WITH ITEM: "<<items.at(i)->boundingRect()<<", POS: "<<items.at(i)->pos()<<", ME: "<<newPos;
if (items.at(i)->type() == type()) {
// Collision! Don't move.
//kDebug()<<"/// COLLISION WITH ITEM: "<<items.at(i)->boundingRect()<<", POS: "<<items.at(i)->pos()<<", ME: "<<newPos;