+void TransitionSettings::slotCheckMonitorPosition(int renderPos)
+{
+ if (!isEnabled()) return;
+ if (m_effectEdit->needsMonitorEffectScene()) {
+ if (renderPos >= m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) && renderPos <= m_usedTransition->endPos().frames(KdenliveSettings::project_fps())) {
+ if (!m_effectEdit->monitor()->effectSceneDisplayed()) {
+ m_effectEdit->monitor()->slotShowEffectScene(true);
+ }
+ } else {
+ m_effectEdit->monitor()->slotShowEffectScene(false);
+ }
+ }
+ else {
+ m_effectEdit->monitor()->slotShowEffectScene(false);
+ }
+}
+
+
+#include "transitionsettings.moc"