+ void slotTransitionItemSelected(Transition* t, int nextTrack, const QPoint &p, bool update);
+ void slotTransitionChanged(bool reinit = true, bool updateCurrent = false);
+ void slotUpdateEffectParams(const QDomElement &, const QDomElement&);
+
+private slots:
+ /** @brief Sets the new B track for the transition (automatic or forced). */
+ void slotTransitionTrackChanged();
+ /** @brief Pass position changes of the timeline cursor to the effects to keep their local timelines in sync. */
+ void slotRenderPos(int pos);
+ void slotSeekTimeline(int pos);
+ void slotCheckMonitorPosition(int renderPos);
+