public slots:
void slotTransitionItemSelected(Transition* t, int nextTrack, const QPoint &p, bool update);
void slotTransitionChanged(bool reinit = true, bool updateCurrent = false);
public slots:
void slotTransitionItemSelected(Transition* t, int nextTrack, const QPoint &p, bool update);
void slotTransitionChanged(bool reinit = true, bool updateCurrent = false);