+/// TTEntry::save populates the TTEntry with a new node's data, possibly
+/// overwriting an old position. Update is not atomic and can be racy.
+
+void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
+
+ assert(d / ONE_PLY * ONE_PLY == d);
+
+ // Preserve any existing move for the same position
+ if (m || (k >> 48) != key16)
+ move16 = (uint16_t)m;
+
+ // Overwrite less valuable entries
+ if ( (k >> 48) != key16
+ || d / ONE_PLY + 10 > depth8
+ || b == BOUND_EXACT)
+ {
+ key16 = (uint16_t)(k >> 48);
+ value16 = (int16_t)v;
+ eval16 = (int16_t)ev;
+ genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
+ assert((d - DEPTH_NONE) / ONE_PLY >= 0);
+ depth8 = (uint8_t)((d - DEPTH_NONE) / ONE_PLY);
+ }
+}
+